In the image below, the dark tile is locked, and cannot be matched yet while the other 5 tiles are free: After matching a pair of tiles, tiles that were "locked" down by that pair will be opened up and become free, allowing you to match new tiles.
Notice below, after matching the two tiles on each of its sides, the locked tile has become free: You complete the game once you have matched every tile on the board, trying to avoid getting to a situation where there are no matches available. If that happens, the game is over. You can also play Mahjong Solitaire Online at Facebook. Some players also play with a "Kong", which is four of the same tile like an extended pung. The same rules for claiming a discarded tile apply, but any player completing a kong immediately draws an extra tile before discarding.
The hand ends when somebody declares mahjong and reveals a complete tile hand of four sets and a pair. If nobody has revealed a mahjong by the time the wall runs out of tiles, the game is considered a draw and the dealer redeals. Simple scoring awards one point to whoever achieved the mahjong and won the hand.
Many more complex scoring arrangements exist, which vary widely by region. Bonus point-scoring awards an additional point for not winning by taking a discard, or winning with the last tile in the game, or having a pung of dragons.
Exponential scoring scores each pung at 2 points, which is doubled if the pung was not revealed, doubled if the pung used ones or nines, and doubled twice more if the pung was a kong. Due to the many scoring variations, players should be careful to agree on scoring rules before a game. Players play to a pre-determined number of points, or 16 rounds, or until players agree that they are done. Actively scan device characteristics for identification. Use precise geolocation data. Select personalised content.
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Measure content performance. Develop and improve products. List of Partners vendors. Featured Video. Then, East takes the following four tiles two from the top row and two from the bottom row. Moving counter-clockwise, each player then takes turns where the dealer left off, taking four tiles two from the top and two from the bottom for herself. The process continues until each player has 12 tiles.
When all players have 12 tiles, East the dealer takes two additional tiles - the first and third tile from the top row as shown below. This gives her 14 tiles. Moving counter-clockwise, the other players take one tile from the end as shown below , giving each of them a total of 13 tiles.
Now the strategizing begins. Each player arranges the tiles on her rack in a logical order so she can start to realize her goal of putting together her mahjong hand. The goal of mahjong is to match your tiles exactly with a hand from the score card. The hands on a score card are represented in numbers or letters in either red, blue, or green. The colors are not specific to any one suit, and different colors simply mean different suits have to be used.
Flowers and zeroes are not considered to be part of any suit and will always be blue. Each hand is grouped into several different combinations. Some combinations contain non-matching tiles, but most generally have two or more matching identical tiles.
These are known as:. Next to each hand is the value of the hand for scoring or gambling purposes. Next to the hand is an 'X' or a 'C' indicating whether that hand is exposed or concealed explained later :.
The Charleston is a ritual unique to American mahjong with roots to its beginnings in the early 's. It is an exchange of tiles that gives each player a chance to improve her hand by passing unwanted tiles face down to other players.
The Charleston may proceed a second time if all the players agree. The second Charleston proceeds in the following sequence:. At the end of the second Charleston, a player may make an optional ' courtesy pass '. The player may agree with the player across from her to exchange up to three tiles.
During the Charleston you may want to change the hand you are aiming for. As tiles are exchanged you may discover another hand might be more ideal than the original one you had in mind. The goal of each player is to win the game by being the first person to declare " Mahjong " by correctly creating a hand that exactly matches a hand on the score card.
Drawing and discarding tiles. Now the excitement begins as each player tries to improve her hand. Since East has 14 tiles, she starts the game by discarding a tile. If the discarded tile is not called claimed by other players , the turn continues to the next player on the right.
The next player draws a tile from the wall. The tile is taken from where the breaking of the walls was left off. When a player draws a tile from the wall, she takes the top tile if the next tile in the stack is two tiles high, otherwise, she takes the bottom tile. The player either decides to discard the drawn tile or to place it in her hand and then discard another tile from her hand.
The name of the discarded tile is announced and placed face up in the center of the table. Caution must be used here since each tile you discard is seen by the other players and it won't be long before they figure out what kind of hand you are trying to build. If the discarded tile is not called, the turn continues to the next player on the right.
The sequence of drawing, discarding, and continuing turns is repeated unless interrupted by a call. The most recent discard may be called by any player if the tile completes a pung, kong, quint, sextet, or another combination of an exposed hand a hand marked with " X " next to its value on the score card.
If a player calls to take a discarded tile and it does not result in mahjong, the combination it completes must be exposed face up on top of their rack for everyone to see and cannot be changed for the rest of the game. The player then discards a tile and if it isn't called by another player, the turns continue with the player to the right. Note that some players may have their turns skipped when a tile is called. Note: When aiming for a concealed hand a hand marked with a " C " next to its value on the scorecard , all of the tiles in your hand must be drawn from the wall.
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